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	<title>An Introduction to Game Studies</title>
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	<link>http://gamestudiesbook.net</link>
	<description>Games in Culture</description>
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		<title>An Introduction to Game Studies</title>
		<link>http://gamestudiesbook.net</link>
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		<item>
		<title>Subculture: the Meaning of Style</title>
		<link>http://gamestudiesbook.net/2008/06/02/subculture-the-meaning-of-style/</link>
		<comments>http://gamestudiesbook.net/2008/06/02/subculture-the-meaning-of-style/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 06:27:05 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[cultural studies]]></category>
		<category><![CDATA[games culture]]></category>
		<category><![CDATA[subculture]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=71</guid>
		<description><![CDATA[One of the key concepts for approaching &#8216;game cultures&#8217; is the &#8216;subculture&#8217;. There is an entire tradition of scholarship dedicated to studies of subcultures and this book does nice job in explaining the fundamentals of the field. Hebdige, Dick (1979) Subculture: the Meaning of Style. London: Methuen. Amazon preview available here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=71&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>One of the key concepts for approaching &#8216;game cultures&#8217; is the &#8216;subculture&#8217;. There is an entire tradition of scholarship dedicated to studies of subcultures and this book does nice job in explaining the fundamentals of the field.</em></p>
<p>Hebdige, Dick (1979) <em>Subculture: the Meaning of Style</em>. London: Methuen. Amazon preview <a href="http://www.amazon.com/Subculture-Meaning-Style-New-Accents/dp/0415039495/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1212393336&amp;sr=8-1">available here</a>.</p>
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			<media:title type="html">frans</media:title>
		</media:content>
	</item>
		<item>
		<title>What Video Games Have To Teach Us About Learning And Literacy</title>
		<link>http://gamestudiesbook.net/2008/06/01/what-video-games-have-to-teach-us-about-learning-and-literacy/</link>
		<comments>http://gamestudiesbook.net/2008/06/01/what-video-games-have-to-teach-us-about-learning-and-literacy/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 09:17:41 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[literacy]]></category>
		<category><![CDATA[pedagogy]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=70</guid>
		<description><![CDATA[The pedagogic and cognitive character of digital games has been long in the interests of academic educators, but recent years have seen strong rise in the study of so-called &#8216;serious games&#8217;. James Paul Gee points out in his book that we should turn our attention to entertainment games in order to learn about effective pedagogic [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=70&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>The pedagogic and cognitive character of digital games has been long in the interests of academic educators, but recent years have seen strong rise in the study of so-called &#8216;serious games&#8217;. James Paul Gee points out in his book that we should turn our attention to entertainment games in order to learn about effective pedagogic in interactive media.</em></p>
<p>Gee, James Paul (2003) <em>What Video Games Have To Teach Us About Learning And Literacy</em>. New York: Palgrave Macmillan. Amazon.com preview into the <a href="http://www.amazon.com/Video-Games-Learning-Literacy-Second/dp/1403984530">revised edition here</a>.</p>
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			<media:title type="html">frans</media:title>
		</media:content>
	</item>
		<item>
		<title>Ludologists Love Stories, Too: Notes from a Debate that Never Took Place</title>
		<link>http://gamestudiesbook.net/2008/06/01/ludologists-love-stories-too-notes-from-a-debate-that-never-took-place/</link>
		<comments>http://gamestudiesbook.net/2008/06/01/ludologists-love-stories-too-notes-from-a-debate-that-never-took-place/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 09:00:21 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Online papers]]></category>
		<category><![CDATA[debate]]></category>
		<category><![CDATA[ludology]]></category>
		<category><![CDATA[narratology]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=68</guid>
		<description><![CDATA[Gonzalo Frasca here comments on the so-called &#8216;ludology vs. narratology debate&#8217; that was helpful in clarifying the core agenda of ludology (as critical game studies), while noticing how the most extreme oppositional positions in this debate appeared to be based on misunderstandings. Frasca, Gonzalo (2003) ‘Ludologists Love Stories, Too: Notes from a Debate that Never [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=68&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Gonzalo Frasca here comments on the so-called &#8216;ludology vs. narratology debate&#8217; that was helpful in clarifying the core agenda of ludology (as critical game studies), while noticing how the most extreme oppositional positions in this debate appeared to be based on misunderstandings.</em></p>
<p>Frasca, Gonzalo (2003) ‘Ludologists Love Stories, Too: Notes from a Debate that Never Took Place’. In: Marinka Copier and Joost Raessens (eds), <em>Level Up: Digital Games Research Conference Proceedings</em>. Utrecht: DiGRA and University of Utrecht. Online: <a href="http://www.digra.org/dl/db/05163.01125">http://www.digra.org/dl/db/05163.01125</a></p>
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			<media:title type="html">frans</media:title>
		</media:content>
	</item>
		<item>
		<title>Simulation 101. Simulation versus Representation</title>
		<link>http://gamestudiesbook.net/2008/06/01/simulation-101-simulation-versus-representation/</link>
		<comments>http://gamestudiesbook.net/2008/06/01/simulation-101-simulation-versus-representation/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 08:55:53 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Online papers]]></category>
		<category><![CDATA[ludology]]></category>
		<category><![CDATA[representation]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=67</guid>
		<description><![CDATA[Another important early article by Gonzalo Frasca, this paper explores the concepts of simulation and representation, crucial for any theory of digital games. Frasca, Gonzalo (2001) ‘Simulation 101. Simulation versus Representation’. Online: http://www.ludology.org/articles/sim1/simulation101.html<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=67&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Another important early article by Gonzalo Frasca, this paper explores the concepts of simulation and representation, crucial for any theory of digital games.</em></p>
<p>Frasca, Gonzalo (2001) ‘Simulation 101. Simulation versus Representation’. Online: <a href="http://www.ludology.org/articles/sim1/simulation101.html">http://www.ludology.org/articles/sim1/simulation101.html</a></p>
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			<media:title type="html">frans</media:title>
		</media:content>
	</item>
		<item>
		<title>Ludology Meets Narratology</title>
		<link>http://gamestudiesbook.net/2008/06/01/ludology-meets-narratology/</link>
		<comments>http://gamestudiesbook.net/2008/06/01/ludology-meets-narratology/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 08:52:34 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Online papers]]></category>
		<category><![CDATA[game studies]]></category>
		<category><![CDATA[ludology]]></category>
		<category><![CDATA[narratology]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=66</guid>
		<description><![CDATA[This is the article that is one of the key documents for establishment of &#8216;ludology&#8217; as a &#8216;discipline that studies game and play activities&#8217;. The early ludology was particularly defined by its counter-reaction against narratology (or rather any &#8216;narrativizing&#8217; of games), later game studies have adopted much of ludology&#8217;s key agenda. Frasca, Gonzalo (1999) ‘Ludology [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=66&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>This is the article that is one of the key documents for establishment of &#8216;ludology&#8217; as a &#8216;discipline that studies game and play activities&#8217;. The early ludology was particularly defined by its counter-reaction against narratology (or rather any &#8216;narrativizing&#8217; of games), later game studies have adopted much of ludology&#8217;s key agenda.</em></p>
<p>Frasca, Gonzalo (1999) ‘Ludology Meets Narratology. Similitude and Differences between (Video)games and Narrative’. Originally published in Finnish in <em>Parnasso </em>1999: 3, 365–71. Online: <a href="http://www.ludology.org/articles/ludology.htm">http://www.ludology.org/articles/ludology.htm</a></p>
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			<media:title type="html">frans</media:title>
		</media:content>
	</item>
		<item>
		<title>New Games Book</title>
		<link>http://gamestudiesbook.net/2008/06/01/new-games-book/</link>
		<comments>http://gamestudiesbook.net/2008/06/01/new-games-book/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 08:46:11 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[new games movement]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[society]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=65</guid>
		<description><![CDATA[This is an original document from the New Games Movement, but (like its sequel, More New Games) might be a bit difficult to find these days &#8211; second hand bookshops are helpful here. New Games were forms of play that aimed to make a positive impact on culture and society. Fluegelman, Andrew (ed) (1976) New [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=65&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>This is an original document from the New Games Movement, but (like its sequel, </em><em>More New Games) might be a bit difficult to find these days &#8211; second hand bookshops are helpful here. New Games were forms of play that aimed to make a positive impact on culture and society.</em></p>
<p>Fluegelman, Andrew (ed) (1976) <em>New Games Book. </em>New Games Foundation. New York: Dolphin/Doubleday.</p>
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			<media:title type="html">frans</media:title>
		</media:content>
	</item>
		<item>
		<title>Shared Fantasy: Role-Playing Games as Social Worlds</title>
		<link>http://gamestudiesbook.net/2008/06/01/shared-fantasy-role-playing-games-as-social-worlds/</link>
		<comments>http://gamestudiesbook.net/2008/06/01/shared-fantasy-role-playing-games-as-social-worlds/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 08:39:22 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[role-playing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[social psychology]]></category>
		<category><![CDATA[sociology]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=64</guid>
		<description><![CDATA[This book is a classic in the area of fantasy role-playing studies; making use of Erving Goffman and other social-psychological theories it provides useful perspectives to the use of imagination and the &#8216;role&#8217; or &#8216;game character&#8217; also in digital play experiences. Fine, Gary Alan (1983) Shared Fantasy: Role-Playing Games as Social Worlds. Chicago and London: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=64&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>This book is a classic in the area of fantasy role-playing studies; making use of Erving Goffman and other social-psychological theories it provides useful perspectives to the use of imagination and the &#8216;role&#8217; or &#8216;game character&#8217; also in digital play experiences.</em></p>
<p>Fine, Gary Alan (1983) <em>Shared Fantasy: Role-Playing Games as Social Worlds</em>. Chicago and London: University of Chicago Press. Amazon.com <a href="http://www.amazon.com/Shared-Fantasy-Playing-Social-Worlds/dp/0226249441">preview available here</a>.</p>
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			<media:title type="html">frans</media:title>
		</media:content>
	</item>
		<item>
		<title>The Gaming Situation</title>
		<link>http://gamestudiesbook.net/2008/06/01/the-gaming-situation/</link>
		<comments>http://gamestudiesbook.net/2008/06/01/the-gaming-situation/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 08:33:30 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Online papers]]></category>
		<category><![CDATA[game studies]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[situation]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=63</guid>
		<description><![CDATA[In this interesting article Markku Eskelinen argues that while the dominant user function in literature, theatre and film is interpretative, in games it is the configurative one. Eskelinen, Markku (2001) ‘The Gaming Situation’. Game Studies, 1(1). Online: http://www.gamestudies.org/0101/eskelinen/<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=63&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>In this interesting article Markku Eskelinen argues that while the dominant user function in literature, theatre and film is interpretative, in games it is the configurative one.</em></p>
<p>Eskelinen, Markku (2001) ‘The Gaming Situation’. <em>Game Studies</em>, 1(1). Online: <a href="http://www.gamestudies.org/0101/eskelinen/">http://www.gamestudies.org/0101/eskelinen/</a></p>
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			<media:title type="html">frans</media:title>
		</media:content>
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		<item>
		<title>Essential Facts about the Computer and Video Game Industry 2007</title>
		<link>http://gamestudiesbook.net/2008/06/01/essential-facts-about-the-computer-and-video-game-industry-2007/</link>
		<comments>http://gamestudiesbook.net/2008/06/01/essential-facts-about-the-computer-and-video-game-industry-2007/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 08:28:25 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Online resources]]></category>
		<category><![CDATA[demographics]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[sales data]]></category>
		<category><![CDATA[USA]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=62</guid>
		<description><![CDATA[Entertainment Software Association (ESA) from the USA has published results from their annual market studies for several years, providing interesting claims and figures about the role of digital play in the American society. The key weakness in these reports is that they do not explicate their methodology, nor do they subject the studies to scientific [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=62&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Entertainment Software Association (ESA) from the USA has published results from their annual market studies for several years, providing interesting claims and figures about the role of digital play in the American society. The key weakness in these reports is that they do not explicate their methodology, nor do they subject the studies to scientific evaluation and criticism. So: a word of caution while making use of these reports.</em></p>
<p>ESA (2007) ‘Essential Facts about the Computer and Video Game Industry 2007: Sales, Demographic and Usage Data’. Entertainment Software Association. Online: <a href="http://www.theesa.com/facts/pdfs/ESA_EF_2007.pdf">http://www.theesa.com/facts/pdfs/ESA_EF_2007.pdf</a></p>
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			<media:title type="html">frans</media:title>
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		<title>Fundamental Components of the Gameplay Experience: Analysing Immersion</title>
		<link>http://gamestudiesbook.net/2008/06/01/fundamental-components-of-the-gameplay-experience-analysing-immersion/</link>
		<comments>http://gamestudiesbook.net/2008/06/01/fundamental-components-of-the-gameplay-experience-analysing-immersion/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 08:22:10 +0000</pubDate>
		<dc:creator>frans</dc:creator>
				<category><![CDATA[Online papers]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[imagination]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[sensory]]></category>

		<guid isPermaLink="false">http://gamestudiesbook.wordpress.com/?p=61</guid>
		<description><![CDATA[Immersion is one of the key concepts that are used to characterise digital gameplay experiences, yet it is rarely clearly defined. Our article is based on a series of studies that provided us a basis to differentiate three dimensions or aspects in gameplay immersion &#8211; immersion based on challenges, as well as on sensory experiences [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamestudiesbook.net&amp;blog=1928278&amp;post=61&amp;subd=gamestudiesbook&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Immersion is one of the key concepts that are used to characterise digital gameplay experiences, yet it is rarely clearly defined. Our article is based on a series of studies that provided us a basis to differentiate three dimensions or aspects in gameplay immersion &#8211; immersion based on challenges, as well as on sensory experiences and imagination (SCI model).</em></p>
<p>Ermi, Laura and Frans Mäyrä (2005) ‘Fundamental Components of the Gameplay Experience: Analysing Immersion’. In: Suzanne de Castell and Jennifer Jenson (eds), <em>Proceedings of Chancing Views – Worlds in Play</em>. Digital Games Research Association’s Second International Conference. Vancouver: DiGRA and Simon Fraser University. Online: <a href="http://www.digra.org/dl/db/06276.41516.pdf">http://www.digra.org/dl/db/06276.41516.pdf</a></p>
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