Archive for the Online papers Category

Market and Society in Virtual Worlds

Posted in Online papers with tags , , on March 19, 2008 by frans

This was the paper that started the ongoing growth of academic and business interest in the virtual economics and real-money trading on virtual, game property:

Castronova, Edward (2001) ‘Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier’. CESifo Working Paper No. 618, December 2001. Online: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828

Gamers in the UK

Posted in Online papers with tags , , on March 19, 2008 by frans

This is an interesting study that BBC commissioned from a couple of market research companies (something that you should take into account while looking at its focus and approach), and is packed with interesting glimpses into the role of games in different people’s lives. If only someone would fund academic games research with similar scope! 

BBC (2005) ‘Gamers in the UK: Digital Play, Digital Lifestyles’. Commissioned by BBC Creative Research and Development, authored by Rhianna Pratchett. Online: http://crystaltips.typepad.com/wonderland/files/bbc_uk_games_research_2005.pdf

Playing Research

Posted in Online papers with tags , , , on March 18, 2008 by frans

An article that is important in discussing the methodological role playing games has or should have for game studies:

Aarseth, Espen (2003) ‘Playing Research: Methodological Approaches to Game Analysis’. Proceedings of DAC 2003. Melbourne: RMIT University. Online: http://hypertext.rmit.edu.au/dac/papers/Aarseth.pdf

SPACEWAR: Fanatic Life and Symbolic Death Among the Computer Bums

Posted in Online papers with tags , , on March 9, 2008 by frans

This is an interesting early account of the creation of Spacewar!, one of the earliest digital games:

Brand, Stewart (1972) ‘SPACEWAR: Fanatic Life and Symbolic Death among the Computer Bums’. Rolling Stone, 7 December 1972. Online: http://www.wheels.org/spacewar/stone/rolling_stone.html

Game Design Patterns

Posted in Online papers with tags , , on March 9, 2008 by frans

This paper presents a ‘semi-structured’ approach into analysing and designing games starting from patterns, basic games’ building blocks:

Björk, Staffan, Sus Lundgren & Jussi Holopainen (2003) ‘Game Design Patterns’. In: Marinka Copier and Joost Raessens (eds), Level Up: Digital Games Research Conference Proceedings. Utrecht: DiGRA and University of Utrecht. Online:
http://www.digra.org/dl/db/05163.15303.pdf

Hearts, Clubs, Diamonds, Spades

Posted in Online papers with tags , , , , , on March 9, 2008 by frans

This is the classic paper that is often quoted in studies into online player typologies, online sociology and player psychology:

Bartle, Richard (1996) ‘Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs’. The Journal of Virtual Environments, 1(1). Online: