The pedagogic and cognitive character of digital games has been long in the interests of academic educators, but recent years have seen strong rise in the study of so-called ‘serious games’. James Paul Gee points out in his book that we should turn our attention to entertainment games in order to learn about effective pedagogic in interactive media.
Gee, James Paul (2003) What Video Games Have To Teach Us About Learning And Literacy. New York: Palgrave Macmillan. Amazon.com preview into the revised edition here.