This paper presents a ‘semi-structured’ approach into analysing and designing games starting from patterns, basic games’ building blocks:
Björk, Staffan, Sus Lundgren & Jussi Holopainen (2003) ‘Game Design Patterns’. In: Marinka Copier and Joost Raessens (eds), Level Up: Digital Games Research Conference Proceedings. Utrecht: DiGRA and University of Utrecht. Online:
http://www.digra.org/dl/db/05163.15303.pdf