Archive for the Online papers Category

Ludologists Love Stories, Too: Notes from a Debate that Never Took Place

Posted in Online papers with tags , , , on June 1, 2008 by frans

Gonzalo Frasca here comments on the so-called ‘ludology vs. narratology debate’ that was helpful in clarifying the core agenda of ludology (as critical game studies), while noticing how the most extreme oppositional positions in this debate appeared to be based on misunderstandings.

Frasca, Gonzalo (2003) ‘Ludologists Love Stories, Too: Notes from a Debate that Never Took Place’. In: Marinka Copier and Joost Raessens (eds), Level Up: Digital Games Research Conference Proceedings. Utrecht: DiGRA and University of Utrecht. Online: http://www.digra.org/dl/db/05163.01125

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Simulation 101. Simulation versus Representation

Posted in Online papers with tags , , , on June 1, 2008 by frans

Another important early article by Gonzalo Frasca, this paper explores the concepts of simulation and representation, crucial for any theory of digital games.

Frasca, Gonzalo (2001) ‘Simulation 101. Simulation versus Representation’. Online: http://www.ludology.org/articles/sim1/simulation101.html

Ludology Meets Narratology

Posted in Online papers with tags , , , on June 1, 2008 by frans

This is the article that is one of the key documents for establishment of ‘ludology’ as a ‘discipline that studies game and play activities’. The early ludology was particularly defined by its counter-reaction against narratology (or rather any ‘narrativizing’ of games), later game studies have adopted much of ludology’s key agenda.

Frasca, Gonzalo (1999) ‘Ludology Meets Narratology. Similitude and Differences between (Video)games and Narrative’. Originally published in Finnish in Parnasso 1999: 3, 365–71. Online: http://www.ludology.org/articles/ludology.htm

The Gaming Situation

Posted in Online papers with tags , , , on June 1, 2008 by frans

In this interesting article Markku Eskelinen argues that while the dominant user function in literature, theatre and film is interpretative, in games it is the configurative one.

Eskelinen, Markku (2001) ‘The Gaming Situation’. Game Studies, 1(1). Online: http://www.gamestudies.org/0101/eskelinen/

Fundamental Components of the Gameplay Experience: Analysing Immersion

Posted in Online papers with tags , , , , , , on June 1, 2008 by frans

Immersion is one of the key concepts that are used to characterise digital gameplay experiences, yet it is rarely clearly defined. Our article is based on a series of studies that provided us a basis to differentiate three dimensions or aspects in gameplay immersion – immersion based on challenges, as well as on sensory experiences and imagination (SCI model).

Ermi, Laura and Frans Mäyrä (2005) ‘Fundamental Components of the Gameplay Experience: Analysing Immersion’. In: Suzanne de Castell and Jennifer Jenson (eds), Proceedings of Chancing Views – Worlds in Play. Digital Games Research Association’s Second International Conference. Vancouver: DiGRA and Simon Fraser University. Online: http://www.digra.org/dl/db/06276.41516.pdf

Closing Remarks of Richard Duke, ISAGA 2003

Posted in Online papers with tags , , , on June 1, 2008 by frans

This talk (closing remarks in a conference, recorded in an association newsletter) captures some interesting pieces of historical information regarding gaming and simulation field, and how the early academic associations in games research were formed. Richard D. Duke has served as the president of ISAGA and is one of the pioneers of the field.

Duke, Richard (2003) ‘Closing Remarks of Richard Duke, ISAGA 2003, Kisarazu, Chiba, Japan’. ISAGA Newsletter 1. Online: http://moodle.isaga.info/file.php/1/downloads/newsletters/newsletter1.pdf

Alone together? Exploring the Social Dynamics of Massively Multiplayer Online Games

Posted in Online papers with tags , , on June 1, 2008 by frans

The emphatically social nature of MMORPGs and virtual worlds is often taken for granted; therefore it is refreshing to see a study that is backed up by innovative methodology and empirical data to give an alternative view on the topic.

Ducheneaut, Nicolas, Nicholas Yee, Eric Nickell and Robert J. Moore (2006) ‘“Alone together?” Exploring the Social Dynamics of Massively Multiplayer Online Games’. In: Proceedings of CHI 2006 Conference. New York: ACM, pp. 407–16. Author’s version online here.