Archive for June, 2008

The Gaming Situation

Posted in Online papers with tags , , , on June 1, 2008 by frans

In this interesting article Markku Eskelinen argues that while the dominant user function in literature, theatre and film is interpretative, in games it is the configurative one.

Eskelinen, Markku (2001) ‘The Gaming Situation’. Game Studies, 1(1). Online: http://www.gamestudies.org/0101/eskelinen/

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Essential Facts about the Computer and Video Game Industry 2007

Posted in Online resources with tags , , , on June 1, 2008 by frans

Entertainment Software Association (ESA) from the USA has published results from their annual market studies for several years, providing interesting claims and figures about the role of digital play in the American society. The key weakness in these reports is that they do not explicate their methodology, nor do they subject the studies to scientific evaluation and criticism. So: a word of caution while making use of these reports.

ESA (2007) ‘Essential Facts about the Computer and Video Game Industry 2007: Sales, Demographic and Usage Data’. Entertainment Software Association. Online: http://www.theesa.com/facts/pdfs/ESA_EF_2007.pdf

Fundamental Components of the Gameplay Experience: Analysing Immersion

Posted in Online papers with tags , , , , , , on June 1, 2008 by frans

Immersion is one of the key concepts that are used to characterise digital gameplay experiences, yet it is rarely clearly defined. Our article is based on a series of studies that provided us a basis to differentiate three dimensions or aspects in gameplay immersion – immersion based on challenges, as well as on sensory experiences and imagination (SCI model).

Ermi, Laura and Frans Mäyrä (2005) ‘Fundamental Components of the Gameplay Experience: Analysing Immersion’. In: Suzanne de Castell and Jennifer Jenson (eds), Proceedings of Chancing Views – Worlds in Play. Digital Games Research Association’s Second International Conference. Vancouver: DiGRA and Simon Fraser University. Online: http://www.digra.org/dl/db/06276.41516.pdf

Closing Remarks of Richard Duke, ISAGA 2003

Posted in Online papers with tags , , , on June 1, 2008 by frans

This talk (closing remarks in a conference, recorded in an association newsletter) captures some interesting pieces of historical information regarding gaming and simulation field, and how the early academic associations in games research were formed. Richard D. Duke has served as the president of ISAGA and is one of the pioneers of the field.

Duke, Richard (2003) ‘Closing Remarks of Richard Duke, ISAGA 2003, Kisarazu, Chiba, Japan’. ISAGA Newsletter 1. Online: http://moodle.isaga.info/file.php/1/downloads/newsletters/newsletter1.pdf

Alone together? Exploring the Social Dynamics of Massively Multiplayer Online Games

Posted in Online papers with tags , , on June 1, 2008 by frans

The emphatically social nature of MMORPGs and virtual worlds is often taken for granted; therefore it is refreshing to see a study that is backed up by innovative methodology and empirical data to give an alternative view on the topic.

Ducheneaut, Nicolas, Nicholas Yee, Eric Nickell and Robert J. Moore (2006) ‘“Alone together?” Exploring the Social Dynamics of Massively Multiplayer Online Games’. In: Proceedings of CHI 2006 Conference. New York: ACM, pp. 407–16. Author’s version online here.

Doing Cultural Studies: The Story of the Sony Walkman

Posted in Books with tags on June 1, 2008 by frans

Cultural studies has many tools and approaches to offer to those interested in the complex signification and production processes surrounding digital games, too. This is an interesting book focused on various aspects of Sony Walkman.

du Gay, Paul, Stuart Hall, Linda Janes, Hugh Mackay and Keith Negus (1997) Doing Cultural Studies: The Story of the Sony Walkman. Culture, Media & Identities, Vol. 1. London: Sage Publications.

Game Cultures: Computer Games as New Media

Posted in Books with tags , , , on June 1, 2008 by frans

Many of the key analyses of contemporary games are based on cultural studies and media studies approaches; this book by Dovey and Kennedy is one of the more interesting ones.

Dovey, Jon and Helen W. Kennedy (2006) Game Cultures: Computer Games as New Media. Maidenhead: Open University Press. Preview available from Amazon.co.uk.