Archive for June, 2008

Closing Remarks of Richard Duke, ISAGA 2003

Posted in Online papers with tags , , , on June 1, 2008 by frans

This talk (closing remarks in a conference, recorded in an association newsletter) captures some interesting pieces of historical information regarding gaming and simulation field, and how the early academic associations in games research were formed. Richard D. Duke has served as the president of ISAGA and is one of the pioneers of the field.

Duke, Richard (2003) ‘Closing Remarks of Richard Duke, ISAGA 2003, Kisarazu, Chiba, Japan’. ISAGA Newsletter 1. Online: http://moodle.isaga.info/file.php/1/downloads/newsletters/newsletter1.pdf

Alone together? Exploring the Social Dynamics of Massively Multiplayer Online Games

Posted in Online papers with tags , , on June 1, 2008 by frans

The emphatically social nature of MMORPGs and virtual worlds is often taken for granted; therefore it is refreshing to see a study that is backed up by innovative methodology and empirical data to give an alternative view on the topic.

Ducheneaut, Nicolas, Nicholas Yee, Eric Nickell and Robert J. Moore (2006) ‘“Alone together?” Exploring the Social Dynamics of Massively Multiplayer Online Games’. In: Proceedings of CHI 2006 Conference. New York: ACM, pp. 407–16. Author’s version online here.

Doing Cultural Studies: The Story of the Sony Walkman

Posted in Books with tags on June 1, 2008 by frans

Cultural studies has many tools and approaches to offer to those interested in the complex signification and production processes surrounding digital games, too. This is an interesting book focused on various aspects of Sony Walkman.

du Gay, Paul, Stuart Hall, Linda Janes, Hugh Mackay and Keith Negus (1997) Doing Cultural Studies: The Story of the Sony Walkman. Culture, Media & Identities, Vol. 1. London: Sage Publications.

Game Cultures: Computer Games as New Media

Posted in Books with tags , , , on June 1, 2008 by frans

Many of the key analyses of contemporary games are based on cultural studies and media studies approaches; this book by Dovey and Kennedy is one of the more interesting ones.

Dovey, Jon and Helen W. Kennedy (2006) Game Cultures: Computer Games as New Media. Maidenhead: Open University Press. Preview available from Amazon.co.uk.

A Rape in the Cyberspace

Posted in Online papers with tags , , , on June 1, 2008 by frans

As games have expanded into virtual worlds with hundreds, thousands and now even millions of people interacting within their realms, the social and psychological issues of online interaction have gained increased importance. Julian Dibbell’s article tells an illustrative story of an event taking place in an early text-based MUD, but it provides much food for thought .

Dibbell, Julian (1993/1998) ‘A Rape in the Cyberspace (Or TINYSOCIETY, and How
to Make One)’. In: Julian Dibbell, My Tiny Life: Crime and Passion in a Virtual
World
. New York: Henry Holt, pp. 11–30. Online: http://www.juliandibbell.com/texts/
bungle.html

The Well Played Game

Posted in Books with tags , , on June 1, 2008 by frans

The New Games Movement of the 1970s provides an example on how games and play can take an active stance in societal, ethical and philosophical matters. DeKoven’s book is an accessible presentation that is also available (for an obligatory donation) as a downloadable PDF:

DeKoven, Bernie (2002) The Well Played Game: A Playful Path to Wholeness (3rd edn). San Jose (CA): Writers Club Press. Online site: http://www.deepfun.com/WPG.htm.

Games of the North American Indians

Posted in Books with tags , , , , , , , on June 1, 2008 by frans

There are few as thorough anthropological studies of games and play as this classic work by Stewart Culin, now available as a two-volume paperback version.

Culin, Stewart (1907/1992a) Games of the North American Indians. Vol. 1: Games of Chance. Lincoln and London: Bison Books/University of Nebraska Press.

Culin, Stewart (1907/1992b) Games of the North American Indians. Vol. 2: Games of Skill. Lincoln and London: Bison Books/University of Nebraska Press.